网站建设数据库配置,江西建设监督网新网站,关键词seo优化公司,个人怎么建立微信公众号一#xff1a;主要的知识点
1、说明
本文只是教程内容的一小段#xff0c;因博客字数限制#xff0c;故进行拆分。主教程链接#xff1a;vtk教程——逐行解析官网所有Python示例-CSDN博客
2、知识点纪要
本段代码主要涉及的有①vtkGlyph3D的使用 二#xff1a;代码及注…一主要的知识点1、说明本文只是教程内容的一小段因博客字数限制故进行拆分。主教程链接vtk教程——逐行解析官网所有Python示例-CSDN博客2、知识点纪要本段代码主要涉及的有①vtkGlyph3D的使用二代码及注释import vtkmodules.vtkInteractionStyle import vtkmodules.vtkRenderingOpenGL2 from vtkmodules.vtkCommonColor import vtkNamedColors from vtkmodules.vtkFiltersSources import vtkConeSource, vtkSphereSource from vtkmodules.vtkRenderingCore import vtkPolyDataMapper, vtkActor from vtkmodules.vtkFiltersCore import vtkGlyph3D from vtkmodules.vtkRenderingCore import ( vtkActor, vtkPolyDataMapper, vtkRenderWindow, vtkRenderWindowInteractor, vtkRenderer ) def main(): colors vtkNamedColors() sphere vtkSphereSource() sphere.SetPhiResolution(7) sphere.SetThetaResolution(7) sphereMapper vtkPolyDataMapper() sphereMapper.SetInputConnection(sphere.GetOutputPort()) sphereActor vtkActor() sphereActor.SetMapper(sphereMapper) sphereActor2 vtkActor() sphereActor2.SetMapper(sphereMapper) cone vtkConeSource() cone.SetResolution(5) glyph vtkGlyph3D() glyph.SetInputConnection(sphere.GetOutputPort()) # 这里输入点击或网格数据(要放置glyph的点) glyph.SetSourceConnection(cone.GetOutputPort()) # 用于复制的形状 SetVectorModeToUseNormal 使用法向量决定每个glyph的方向而不是用点数据中的向量 glyph.SetVectorModeToUseNormal() SetScaleModeToScaleByVector glyph 的缩放比例由点的向量大小magnitude决定 glyph.SetScaleModeToScaleByVector() glyph.SetScaleFactor(0.25) # 全局控制glyph的总体大小 spikeMapper vtkPolyDataMapper() spikeMapper.SetInputConnection(glyph.GetOutputPort()) spikeActor vtkActor() spikeActor.SetMapper(spikeMapper) spikeActor2 vtkActor() spikeActor2.SetMapper(spikeMapper) spikeActor.SetPosition(0, 0.7, 0) sphereActor.SetPosition(0, 0.7, 0) spikeActor2.SetPosition(0, -1.0, -10) sphereActor2.SetPosition(0, -1.0, -10) spikeActor2.SetScale(1.5, 1.5, 1.5) sphereActor2.SetScale(1.5, 1.5, 1.5) ren1 vtkRenderer() renWin vtkRenderWindow() renWin.AddRenderer(ren1) iren vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) ren1.AddActor(sphereActor) ren1.AddActor(spikeActor) ren1.AddActor(sphereActor2) ren1.AddActor(spikeActor2) ren1.SetBackground(colors.GetColor3d(Bkg)) renWin.SetSize(300, 300) renWin.SetWindowName(CameraBlur) # Do the first render and then zoom in a little. renWin.Render() ren1.GetActiveCamera().SetFocalPoint(0, 0, 0.0) ren1.GetActiveCamera().Zoom(1.8) ren1.GetActiveCamera().SetFocalDisk(0.05) renWin.Render() iren.Start() if __name__ __main__: main()